Rhinoceros, Roc, Roper
RHINOCEROS Gray-skinned bulls with single nose horns. Dwell in grasslands. AC 14, HP 25, ATK 2 horn +4 (1d8), MV near, S +4, D -1, C +3, I -3, W +0, Ch -3, AL N, LV 5 Charge. Move up to double near in straight line and make 1 horn attack. If hit, x3 damage. ROC Dragon-sized hawks that nest in remote mountains. AC 15, HP 69, ATK 4 rend +9 (2d10 + grab), MV double near (fly), S +5, D +3, C +2, I -2, W +2, Ch -2, AL N, LV 15 Grab. DC 18 STR or target held. DC 18 STR on turn to break free. ROPER Ravenous monstrosities that look like cave rocks when their single eye and maw are closed. AC 14, HP 31, ATK 4 tendril (double near) +4 (1d6 + grab) and 1 bite +4 (2d8), MV close (climb), S +3, D -2, C +4, I -1, W +2, Ch +1, AL N, LV 6 Impervious. Can only be damaged by magical sources. Grab. DC 15 STR or target trapped in tendril. Tendril autohits target next round. DC 15 STR on turn to break free. Pull. In place of a tendril attack, pull a grabbed target a near distance. Tendrils. Four total. AC 18 each. 4+ damage to one severs it.
ROT FLOWER Carnivorous flowers as large as a human. They reek of carrion. AC 9, HP 10, ATK 1 bite +1 (1d4 + toxin), MV none, S +1, D -3, C +1, I -4, W -3, Ch -4, AL N, LV 2 Toxin. DC 12 CON or unconscious for 1d4 rounds. RUST MONSTER A mud-brown insect as big as a wolf with two feathery antennae. Consumes metal. AC 13, HP 19, ATK 2 claw +3 (1d6), MV near (climb), S +2, D +3, C +1, I -3, W +1, Ch -3, AL N, LV 4 Corrosive. Metal that touches the rust monster is destroyed on a d6 roll of 1-3. SAHUAGIN Humanoids with sea-green skin, webbed limbs, and shark teeth. Vicious hunters. AC 14 (leather + shield), HP 9, ATK 2 trident (near) +1 (1d6), MV near (swim), S +1, D +1, C +0, I -1, W +0, Ch -1, AL C, LV 2 Half-Amphibious. Must be submerged in water every 4 hours or suffocates. SALAMANDER Fire-colored lizardfolk with long tails. Flame-like frills run down their backs. AC 13, HP 24, ATK 2 flaming spear (close/near) +4 (1d6, ignites flammables) or 1 iron longbow (far) +2 (1d8), MV near, S +2, D +0, C +2, I -1, W +1, Ch -1, AL C, LV 5 Impervious. Fire immune. Heat Aura. Creatures in close DC 12 CON on turn or 1d8 damage. SCARAB, SWARM A chittering cloud of iridescent, oval-shaped beetles. AC 13, HP 14, ATK 2 bite +3 (1d6), MV near (fly), S -1, D +3, C +1, I -3, W +0, Ch -3, AL N, LV 3 SCARECROW Ragged clothes and a painted burlap head stuffed with straw. Possessed by a malicious spirit. AC 12, HP 15, ATK 2 claws +2 (1d6) or 1 scream, MV near, S +2, D +2, C +2, I +0, W +0, Ch +2, AL C, LV 3 Scream. Creatures who hear in double near DC 12 CHA or paralyzed for 1d4 rounds.