Rathgamnon
A pearl-white lion with feathered wings that stands twenty feet tall. Rathgamnon is Madeera the Covenant's mightiest servant; his blank eyes see far into the depths of time and space. He spends all eternity watching the whirl of the stars from the highest mountain in the realm of mortals, waiting for the celestial alignments that prophesy epochs of weal and woe, titanic changes to the balance of power in the cosmos, or threats to the laws of reality itself. AC 17, HP 89, ATK 2 rend (near) +9 (2d10) and 2 spell +8, MV double near (fly), S +5, D +3, C +4, I +5, W +6, Ch +5, AL L, LV 19 Legendary. Only damaged by magical sources. Hostile spells targeting Rathgamnon are DC 18 to cast. Roar. In place of attacks, all creatures who can hear within far DC 18 CHA or be rendered blind and speechless for 1d4 days. Abjure (WIS Spell). DC 13. Self. End any hostile magical effects affecting Rathgamnon. Abolish (WIS Spell). DC 13. One target in far takes 5d8 damage. Anchor (WIS Spell). DC 14. One target in far DC 18 STR or bound and anchored by chains of golden runes for 1d4 rounds. Gate (WIS Spell). DC 14. Open a portal at a point within near to another location on any plane. Lasts 1d6 rounds or until dismissed. Portent (WIS Spell). DC 14. Lasts 2d4 rounds. One target in near has advantage or disadvantage on all attack rolls and checks. Time Stop (WIS Spell). DC 15. Self. Time freezes for everyone except Rathgamnon for 1d4 rounds. Everything that occurs during the time freeze happens simultaneously when the spell ends. RATHGAMNON “The stars told me of your arrival here many eons ago, long before the first of your people walked the earth." -Rathgamnon
REAVER A knight in blackened armor riddled with cruel barbs. AC 17 (plate mail + shield), HP 28, ATK 3 bastard sword +4 (1d8 + 2), MV near, S +3, D +0, C +1, I +0, W +0, Ch +2, AL C, LV 6 Bloodlust. +2 damage with melee weapons (included). REMORHAZ Massive, blue centipedes with neck hoods and red-hot spine spikes. Dwell in arctic climates. AC 16, HP 47, ATK 3 bite +7 (2d6 + swallow), MV near (burrow), S +5, D +1, C +2, I -3, W +1, Ch -3, AL N, LV 10 Impervious. Immune to cold and fire. Melt. Non-magical metal objects that touch the remorhaz melt on a d6 roll of 1-3. Swallow. On a natural attack roll of 18-20, target is swallowed. Total darkness inside and 2d10 damage per round. Remorhaz regurgitates all swallowed if dealt at least 20 damage in one round to the inside of its gullet.