Shadowbooks Shadowdark RPG MonstersMonster Statistics
Shadowdark RPG, p. 254
p. 254
Shadowdark RPG, p. 255
p. 255
The Ten-Eyed Oracle A floating mass of rubbery skin crusted with barnacles. Its ten eyestalks writhe like snakes, and a deep, circular scar mars its central body, blinding what was once a large eye above a lipless maw. The Ten-Eyed Oracle stalks the Shadowdark, burbling mad prophesies and somehow moving freely between the lightless fathoms of the earth. The keepers of the deep lore suspect The Ten-Eyed Oracle was once a benevolent ally of mankind, but an unknown calamity drove it to insanity and reckless hatred. AC 17, HP 85, ATK 2d4 eyestalk ray, MV near (fly), S +4, D +5, C +4, I +5, W +4, Ch +4, AL C, LV 18 Legendary. Only damaged by magical sources. Hostile spells targeting The Ten-Eyed Oracle are DC 18 to cast. Eyestalk Ray. Each ray can shoot once per round and target one creature or an object up to 1,000 pounds (up to four on same target). 1. Charm. DC 15 CHA or become ally for 1d4 rounds. 2. Hold. DC 15 STR or paralyzed 1d4 rounds. 3. Sleep. DC 15 WIS or asleep 1d4 rounds. 4. Polymorph. DC 15 INT or turned into vermin for 1d4 rounds. 5. Cancel. DC 15 DEX or all magical effects on target end. 6. Confusion. DC 15 WIS or attack a random ally within near. 7. Telekinesis. DC 15 STR or hover target up to double near. 8. Disintegrate. DC 15 DEX or 5d8 damage (object destroyed). 9. Petrify. DC 15 CON or petrified. 10. Death. DC 15 CON or drop to 0 HP with a death timer of 1. THE TEN-EYED ORACLE “The moon runs red into the sea, and the whispers of the watchers in darkness proclaim: Your time has come!" -The Ten-Eyed Oracle
SPIDER Silent, web-weaving arachnids with a flesh-dissolving venom. AC 11, HP 1, ATK 2 bite +1 (1 + poison), MV near (climb), S -4, D +1, C +0, I -4, W +0, Ch -4, AL N, LV 0 Poison. DC 9 CON or take 1d4 damage. SPIDER, GIANT Bulbous abdomen and eight, spindly legs. Dwells high in trees or caves and ambushes prey, capturing them to eat later. AC 13, HP 13, ATK 1 bite +3 (1d4 + poison), MV near (climb), S +2, D +3, C +0, I -2, W +1, Ch -2, AL N, LV 3 Poison. DC 12 CON or paralyzed 1d4 hours. SPIDER, SWARM A scurrying carpet of spiders. AC 13, HP 9, ATK 1 bite +3 (1d4 + poison), MV near (climb), S -1, D +3, C +0, I -3, W +1, Ch -3, AL N, LV 2 Poison. DC 12 CON or paralyzed 1d4 rounds. STINGBAT Darting, orange insect-bat with four wings and needlelike beak. AC 12, HP 4, ATK 1 beak +2 (1d4 + blood drain), MV near (fly), S -2, D +2, C +0, I -2, W +0, Ch -2, AL N, LV 1 Blood Drain. Attach to bitten target; auto-hit the next round. DC 9 STR on turn to remove. STRANGLER A gray-skinned, gaunt creature with four ropy limbs tipped in sucker-lined claws. AC 12, HP 14, ATK 2 claws +2 (1d6), MV near (climb), S -2, D +2, C +1, I -2, W +0, Ch -2, AL C, LV 3 Stealthy. ADV on DEX checks to sneak and hide. Strangle. Deals x2 damage against surprised creatures.