Shadowbooks Shadowdark RPG MonstersMonster Statistics
Shadowdark RPG, p. 260
p. 260
Shadowdark RPG, p. 261
p. 261
Troll, Frost, Unicorn, Vampire TROLL, FROST Rime-covered trolls with blue skin and flinty, black eyes. They stalk arctic lands and frozen boreal forests. AC 13, HP 34, ATK 2 claw +5 (1d8) and 1 bite +5 (1d12), MV near, S +3, D +2, C +3, I -1, W +0, Ch -1, AL C, LV 7 Impervious. Cold and fire immune. Regenerate. Regains 2d6 HP on its turn unless its wounds are cauterized with acid. UNICORN A silvery horse with a flowing mane and a single spiral horn. AC 12, HP 20, ATK 1 hooves +3 (1d6), MV double near, S +3, D +2, C +2, I +1, W +2, Ch +3, AL L, LV 4 Healing Horn. A touch heals 2d6 HP or ends one curse or disease. VAMPIRE Pale, blood-drinking undead of supreme power and wickedness. They loathe sunlight and protect their coffins at all costs. AC 15, HP 52, ATK 3 bite +7 (1d8 + blood drain) or 1 charm, MV near (climb), S +4, D +3, C +3, I +1, W +3, Ch +4, AL C, LV 11 Supreme Undead. Immune to morale checks. Only damaged by magical sources. Blood Drain. Vampire heals 2d6 HP and target permanently loses 1d4 CON. At 0 CON, target dies and rises as vampire or vampire spawn (vampire chooses). Charm. One humanoid target who can see vampire within near, DC 15 CHA or under vampire's control for 1d4 days. Shapechange. In place of attacks, turn into a bat, wolf, or back into regular form. Vampire. Must sleep in a coffin daily or loses 2d6 HP each day that can't be healed until resting in coffin. Takes 3d8 damage each round while in direct sunlight. Cannot be killed unless pierced through heart with a wooden stake while at 0 HP.
VAMPIRE SPAWN Lesser, feral vampires born from the bite of their vampiric sires. Bloodthirsty and savage. They rarely leave a victim alive. AC 13 (leather), HP 25, ATK 2 bite +4 (1d8 + blood drain), MV near (climb), S +3, D +2, C +3, I -1, W +1, Ch +2, AL C, LV 5 Greater Undead. Immune to morale checks. Only damaged by silver or magical sources. Blood Drain. Vampire heals 2d6 HP and target permanently loses 1d4 CON. At 0 CON, target dies and rises as a vampire spawn. Vampire. Must sleep in a coffin daily or loses 2d6 HP each day that can't be healed until resting in coffin. Takes 3d8 damage each round while in direct sunlight. Cannot be killed unless pierced through heart with a wooden stake while at 0 HP. VIOLET FUNGUS Child-sized, creeping fungi with neon purple caps. Their whiplike roots decompose living flesh. AC 7, HP 9, ATK 2 tendril (near) +0 (1d4), MV close, S -3, D -2, C +0, I -4, W -3, Ch -4, AL N, LV 2