Shadowbooks Shadowdark RPG MonstersMonster Statistics
Shadowdark RPG, p. 262
p. 262
Shadowdark RPG, p. 263
p. 263
Viperians, Viperian, Viperian, Ophid, Viperian, Wizard VIPERIANS A fallen and scattered civilization of snake-people who built their blood-soaked dynasties with sorcery and cunning. Their descendants fight for scraps of faded grandeur in the decaying ruins of their forgotten cities. Small circles of viperian wizards practice ancient magic and lead their enclaves. Viperian ophids are rare and much more snakelike than their brethren, serving as esteemed guardians and warriors. VIPERIAN Lithe, snake-headed people with cobra hoods and emerald green scales covering their bodies. AC 13, HP 13, ATK 2 scimitar +2 (1d6) or 1 javelin (close/far) +2 (1d4), MV near, S +1, D +1, C +0, I +0, W +1, Ch +0, AL C, LV 3 VIPERIAN, OPHID A giant anaconda body merges into a humanoid torso with a large snake head. It wears golden torcs and strings of glittering moonstones. AC 14, HP 28, ATK 3 falchion +5 (1d10) or 2 longbow (far) +3 (1d8), MV near (climb), S +4, D +2, C +1, I +1, W +1, Ch +1, AL C, LV 6 Impervious. Can only be harmed by magical sources. VIPERIAN, WIZARD Thin viperians with scales tinged in black. They wear silk robes and silver, serpentine jewelry. AC 13, HP 37, ATK 1 dagger (close/ near) +2 (1d4) or 2 spell +5, MV near, S +0, D +1, C +0, I +3, W +1, Ch +1, AL C, LV 8 Hiss (INT Spell). DC 12. End one spell within far. Summon Cobra (INT Spell). DC 13. Summon 1d4 loyal cobras that appear within near. They leave in 1d4 rounds. Venom (INT Spell). DC 12. One target in far takes 2d8 damage. Whispers (INT Spell). DC 14. Focus. All enemies within near of viperian wizard have DISADV on spellcasting checks for the duration.
VULTURE Scavenger birds with black feathers, hunched backs, and bald heads. AC 10, HP 5, ATK 1 tear +1 (1d4), MV near (fly), S +1, D +0, C +1, I -3, W +1, Ch -3, AL N, LV 1 Carrion Tracker. Can track dead flesh unerringly within a mile. WASP, GIANT Man-sized wasps with glossy, yellow-striped abdomens. AC 13, HP 9, ATK 1 sting +3 (1d6 + venom), MV near (fly), S +1, D +3, C +0, I -3, W +0, Ch -3, AL N, LV 2 Venom. DC 9 CON or go to 0 HP. WEREWOLF A bipedal, wolf-faced humanoid covered in brown fur. AC 12, HP 20, ATK 2 rend +3 (1d6), MV double near, S +3, D +2, C +2, I +0, W +1, Ch +0, AL C, LV 4 Impervious. Only damaged by silver or magic sources. Lycanthropy. If 12 or more damage from the same werewolf, contract lycanthropy. WERERAT A slinking, rat-faced humanoid covered in mangy fur. AC 13 (leather), HP 14, ATK 2 bite +2 (1d6), MV near (climb), S +1, D +2, C +1, I -1, W +1, Ch -1, AL C, LV 3 Impervious. Only damaged by silver or magic sources. Lycanthropy. If 12 or more damage from the same wererat, contract lycanthropy. WIGHT A pale, armored undead warrior with sinister intelligence. AC 14 (chainmail), HP 15, ATK 1 bastard sword +3 (1d10) and 1 life drain +3, MV near, S +3, D +1, C +2, I +1, W +0, Ch +3, AL C, LV 3 Greater Undead. Immune to morale checks. Only damaged by silver or magical sources. Life Drain. 1d4 CON damage. Death if reduced to 0 CON.