Potions
Potions d12 Effect 1 Effect 2 1 Drinker floats 2 rounds Fumes: DC 12 CON or 1d4 dmg 2 Gains personality: 1 virtue Loses all curses 3 Becomes totally inert Gains personality: 1 flaw 4 Reroll 2 new benefits Drinker invisible 2 rounds 5 Curse effects halved Double one benefit's effects 6 Gains 1 additional curse Explodes: DC 12 DEX or 1d6 dmg 7 Drinker forgets 1 language Gains personality: 1 virtue 8 Gains 1 additional benefit Benefit effects halved 9 Gains personality: 1 flaw Doubles one curse's effects 10 All effects are inverted Drinker DC 12 CON or 1d8 dmg 11 Lose all benefits Drinker -1 to random stat 12 Drinker +1 to random stat 1 random effect is permanent MIXING POTIONS d8 Feature 1 Feature 2 Feature 3 1 Spicy Pickled spider inside Bubbling 2 Clear as water Green fumes Purple streaks 3 Deep blue Tiny stars and moon Flames on surface 4 Citrus smell Gold flakes in liquid Floral smell 5 Sulfurous Swirling vortex Skull on bottle 6 Fizzy Quiet whistling Warm 7 Chilly Rattles and shakes Large molar inside 8 Blood red Eyeball inside Pink starbursts POTION FEATURES
d12 Details 1 DC 15 WIS check or attack nearest creature for 3 rounds 2 Turn into a 1 HP newt for 3 rounds 3 A stat becomes 3 (-4) for 1 hour 4 DC 15 CON check or take 2d10 damage 5 Forget all languages you know for 1 hour 6 Shrink to half size and disadvantage on attacks for 5 rounds 7 Sing at the top of your lungs for 3 rounds 8 You become magnetic to all metal near to you for 1 hour 9 You are compelled to jump into any pits you see for 1 hour 10 DC 15 CON check or go blind for 5 rounds 11 You are the source of an antimagic shell spell for 1 hour 12 Two limbs petrify for 5 rounds, 1d4: 1-2. arms, 3-4. legs POTION CURSE d12 Details 1 Immune 5 rounds, 1d4: 1. fire, 2. cold, 3. electricity, 4. poison 2 Heals, 1d4: 1. 1d4, 2. 2d6, 3. 3d8, 4. 4d10 3 Read the minds of all creatures within near for 1 hour 4 Fly a near distance for 5 rounds 5 For 5 rounds, move far on your turn and still take an action 6 Become invisible for 5 rounds 7 Breathe underwater and know Merran language for 1 hour 8 A stat becomes 18 (+4) for 5 rounds 9 Turn into purple, flying gas for 5 rounds 10 Cures any disease or affliction affecting drinker 11 Speak to and understand animals for 1 hour 12 You are immune to all damage for 5 rounds POTION BENEFIT