Shadowbooks Shadowdark RPG TreasureMagic Items
Shadowdark RPG, p. 300
p. 300
Shadowdark RPG, p. 301
p. 301
Bracers of Archery, Bracers of Defense, Brak's Book of Misspells, Brak's Cube of Perfection, Circlet of Wisdom BRACERS OF ARCHERY Leather bracers embossed with soaring hawks. Benefit. You deal +1 damage with ranged weapons. BRACERS OF DEFENSE Steel bracers traced with dwarvish runes of protection. Benefit. You get a +1 bonus to your armor class. BRAK'S CUBE OF PERFECTION A tiny cube with paintings of goblins on each face, each one depicting transcendence in a physical or mental trait. Benefit. Roll the cube by rolling a d6. Your corresponding stat permanently increases to 18 (+4). 1. Strength. 2. Dexterity. 3. Constitution. 4. Intelligence. 5. Wisdom. 6. Charisma. After being rolled, Brak's Cube of Perfection teleports to a random location in the multiverse. BRAK'S BOOK OF MISSPELLS A tome bound in ratskin that bears a jagged, glowing rune. Curse. This spellbook contains one scroll each of acid arrow (pg. 54), fireball (pg. 60), and sleep (pg. 71). When a wizard tries to cast or learn a spell from these scrolls, the spell targets the caster on a success. CIRCLET OF WISDOM A thin, silver circlet set with a shimmering, blue pearl. Benefit. Your Wisdom stat becomes 18 (+4) while wearing this circlet.
BLADE OF VENGEANCE A gray blade with a diamondcut ruby in the pommel. It whistles sharply with each slice. Bonus. +2 bastard sword. Cannot be wielded by undead. Benefit. You have advantage on attacks against undead creatures with this sword. You can use the sword to cast turn undead once per day (+4 bonus). Personality. Lawful. Grim, suspicious. Forged as a failsafe against the Witch-Kings if they should fall to darkness, which they did. Demands they be slain. BOOTS OF DANCING Fine, supple boots of sheepskin. Curse. As soon as you don these boots, you begin cavorting and dancing uncontrollably. You move randomly each turn and must pass a DC 15 Dexterity check to remove the boots. BOOTS OF HOVERING Brown, sturdy boots polished to a sheen. Small, silver wings adorn the heels. Benefit. You can walk on an insubstantial surface for 1 turn at a time. You fall through the surface if you end your turn on it. BOOTS OF THE CAT Gray, doeskin boots as thin and soft as slippers. Benefit. You can jump up to a near distance from a standstill. Your checks to move silently are always easy (DC 9).