Shadowbooks Shadowdark RPG TreasureMagic Items
Shadowdark RPG, p. 306
p. 306
Shadowdark RPG, p. 307
p. 307
Memnon's Entropic Armor, Mirror of Mischief, Moonwrought Chainmail MEMNON'S ENTROPIC ARMOR Deep blue plate mail traced with gold lightning motifs and red gems arrayed into the shape of flames. Bonus. +1 plate mail. Can only be worn by a chaotic being. If you also wield Memnon's Discordant Blade and Memnon's Blazing Javelin, it becomes +3 plate mail. Benefit. Once per day, you can speak the armor's command word. Until your next turn, all non-magical weapons that strike you are instantly unmade, shattering into dust. You take no damage from them. MIRROR OF MISCHIEF A full-length mirror polished to a gleaming shine. Grinning, silver demons grasp the mirror, their claws forming its frame. Curse. The first time a humanoid creature looks into this mirror, the mirror creates an evil and malicious duplicate of them. The duplicate can step from the mirror and is an exact copy of the subject (except for magical gear, which looks identical but is mundane in nature). The evil duplicate can live indefinitely outside the mirror. It attempts to sow chaos in the life of the creature it duplicated. MOONWROUGHT CHAINMAIL A luminous jacket of chainmail as lightweight as a silk shirt. Bonus. +1 mithral chainmail. Benefit. Once per day, you can speak the armor's command word. You gain a +1 bonus to your next spellcasting check or ranged attack.
MEMNON'S DISCORDANT BLADE This barbed greatsword's red blade trails a shower of sparks when swung to strike. Bonus. +1 greatsword. Can only be wielded by a chaotic being. If you also wield Memnon's Entropic Armor and Memnon's Blazing Javelin, it becomes a +3 greatsword. Benefit. Once per day, you can utterly annihilate one creature of level 9 or less that you damage with this blade. The creature can pass a DC 18 Constitution check to take 3d8 damage instead. Curse. You cannot relinquish ownership of this blade unless it is taken from you by a creature that defeats you in combat. For each day you do not slay a LV 2 or greater creature with this sword, you lose 1d6 hit points. These are restored only when you kill a LV 2 or greater creature with the sword. MEMNON'S BLAZING JAVELIN This golden javelin occasionally blinks and wavers, briefly turning into a bolt of lightning. Bonus. +1 javelin. Can only be wielded by a chaotic being. If you also wield Memnon's Discordant Blade and Memnon's Entropic Armor, it becomes a +3 javelin. Benefit. The javelin always returns to your hand after being thrown. Once per day, when you throw this javelin, you can turn it into lightning as per the lightning bolt spell (no spellcasting check). MAGIC INK A pot of glossy, black ink that disappears as it dries. Benefit. The ink's writing is invisible when cool and can only be seen when warmed up by a nearby source of strong heat. There's enough for 1d4 uses.