Potion of Extirpation, Potion of Flying, Potion of Forgetfulness, Potion of Giant Strength, Potion of Healing
POTION OF EXTIRPATION An acrid, tarry substance in an iron flask with a lead stopper. Benefit. You can pour the potion on one object or creature filling up to a close area. The target is utterly removed from reality and cannot be returned by anything short of a wish spell. Personality. Chaotic. Protests loudly while being used and never agrees that the target is the right choice for extirpation. POTION OF FLYING A sunny liquid with bubbles that flash and pop like tiny stars. Benefit. You can fly a near distance for 10 rounds when you drink this potion. POTION OF FORGETFULNESS A pink draught that swirls with a counter-clockwise current. Benefit. If you serve this potion to an intelligent being and that being drinks it, the imbiber permanently forgets one memory of your choosing. POTION OF GIANT STRENGTH A clay jar holding a stew of green, leafy sludge. Benefit. Your Strength becomes 18 (+4) and you deal x2 damage on melee attacks for 10 rounds. POTION OF HEALING A glass bottle with a fizzy, lemon-vanilla liquid inside. Benefit. The imbiber of this potion regains hit points based on their level. LV 0-3: 1d6 hit points. LV 4-6: 2d8 hit points. LV 7-9: 3d10 hit points. LV 10+: 4d12 hit points.
POTION OF INVISIBILITY This glass vial appears to be empty, but a liquid audibly splashes around inside it. Benefit. When you drink this potion, you become invisible for 10 rounds or until you attack or cast a spell. POTION OF LEGENDARY DEEDS A golden elixir that resonates with a faint, angelic chord. Benefit. When you drink this potion, you gain one level and your XP total resets to zero. POTION OF POLYMORPH A pickled newt floats in this lavender flask of clear liquid. Benefit. When you drink this potion, it casts the polymorph spell (pg. 67) on you with a duration of 1 hour instead of 10 rounds. POTION OF VITALITY A crimson elixir that gently thumps with a heartbeat. Benefit. When you drink this potion, roll your class's hit points die. You permanently gain that many HP. Curse. If you drink more than one Potion of Vitality in your lifetime, you must pass a DC 18 Constitution check each time or die instantly.