Shadowbooks Shadowdark RPG TreasureMagic Items
Shadowdark RPG, p. 312
p. 312
Shadowdark RPG, p. 313
p. 313
Ring of Feather Falling, Ring of Fireballs, Ring of Invisibility, Ring of Ramlaat RING OF FEATHER FALLING A pearly ring carved in the likeness of an owl feather. Benefit. Once per day, the ring can cast feather fall (pg. 60) on you when you fall. Personality. Neutral. Fearful of heights. Mentally hoots in an owl-like voice to stay away from the edge of cliffs and pits. RING OF FIREBALLS A bronze loop with claws holding a red marble. A fiery miasma swirls inside the glass. Benefit. You can pluck the glass marble from the ring and throw it up to a far distance, causing a fireball spell (pg. 60) to bloom at the site of impact. The glass marble regrows after you successfully complete a rest. RING OF INVISIBILITY A simple, gold band polished to a warm shine. Benefit. Once per day, the ring can cast the invisibility spell (pg. 63) on you. Curse. There is a cumulative 1% chance each time you rest that your sleep is ruined by apocalyptic nightmares, and you gain no benefit from resting. This resets to a 1% chance each time it triggers. RING OF RAMLAAT A bone-carved ring with a ram skull. Its horns twist forward and red lights glow in its eye sockets. Benefit. Once per day, you can enter a rage where you deal double damage for 5 rounds. During the rage, you can't cast spells and enemies have advantage on melee attacks against you. Personality. Chaotic. Aggressive, overconfident. Seeks to provoke you and your enemies into battle.
ROBE OF THE DRUID A green velvet robe with a deep hood and hems embroidered with silver leaves and vines. Benefit. Only a wizard with the Druid title can wear this robe. Your unarmored AC becomes 15 plus your Dexterity modifier. Twice per day, you can regain the ability to cast one lost spell. You have advantage on casting the shapechange spell. When you cast it, its duration is 1 hour instead of focus. ROBE OF THE SORCERER A black leather robe with a shadowed cowl and clawed clasps on thin, mithral chains. Benefit. Only a wizard with the Sorcerer title can wear this robe. Your unarmored AC becomes 15 plus your Dexterity modifier. When you cast a spell that deals damage, add your Intelligence modifier to the total. You have advantage on casting the power word kill spell. ROBE OF THE ARCHMAGE A red silk robe with a wide, goldhemmed mantle. Golden eyes and moons dust its sleeves. Benefit. Only a wizard with the Archmage title can wear this robe. Your unarmored AC becomes 15 plus your Dexterity modifier. Choose three spells you know. Their spellcasting DC is always 11. You have advantage on casting the disintegrate spell.