Shadowbooks Shadowdark RPG MagicSpells
Shadowdark RPG, p. 64
p. 64
Shadowdark RPG, p. 65
p. 65
Magic Circle, Magic Missile, Mass Cure, Mirror Image, Misty Step MAGIC CIRCLE Tier 3, wizard Duration: Focus Range: Near You conjure a circle of runes out to near-sized cube centered on yourself and name a type of creature (for example, demons). For the spell’s duration, creatures of the chosen type cannot attack or cast a hostile spell on anyone inside the circle. The chosen creatures also can’t possess, compel, or beguile anyone inside the circle. MAGIC MISSILE Tier 1, wizard Duration: Instant Range: Far You have advantage on your check to cast this spell. A glowing bolt of force streaks from your open hand, dealing 1d4 damage to one target. MASS CURE Tier 3, priest Duration: Instant Range: Near All allies within near range of you regain 2d6 hit points. MIRROR IMAGE Tier 2, wizard Duration: 5 rounds Range: Self You create a number of illusory duplicates of yourself equal to half your level rounded down (minimum 1). The duplicates surround you and mimic you. Each time a creature attacks you, the attack misses and causes one of the duplicates to evaporate. If all of the illusions have disappeared, the spell ends. MISTY STEP Tier 2, wizard Duration: Instant Range: Self In a puff of smoke, you teleport a near distance to an area you can see.
LAY TO REST Tier 3, priest Duration: Instant Range: Close You instantly send an undead creature you touch to its final afterlife, destroying it utterly. You can target an undead creature of LV 9 or less. LEVITATE Tier 2, wizard Duration: Focus Range: Self You can float a near distance vertically per round on your turn. You can also push against solid objects to move horizontally. LIGHT Tier 1, priest, wizard Duration: 1 hour real time Range: Close One object you touch glows with bright, heatless light, illuminating out to a near distance for 1 hour of real time. LIGHTNING BOLT Tier 3, wizard Duration: Instant Range: Far You shoot a blue-white ray of lightning from your hands, hitting all creatures in a straight line out to a far distance. Creatures struck by the lightning take 3d6 damage. MAGE ARMOR Tier 1, wizard Duration: 10 rounds Range: Self An invisible layer of magical force protects your vitals. Your armor class becomes 14 (18 on a critical spellcasting check) for the spell’s duration.