Magic Circle, Magic Missile, Mass Cure, Mirror Image, Misty Step
MAGIC CIRCLE Tier 3, wizard Duration: Focus Range: Near You conjure a circle of runes out to near-sized cube centered on yourself and name a type of creature (for example, demons). For the spell’s duration, creatures of the chosen type cannot attack or cast a hostile spell on anyone inside the circle. The chosen creatures also can’t possess, compel, or beguile anyone inside the circle. MAGIC MISSILE Tier 1, wizard Duration: Instant Range: Far You have advantage on your check to cast this spell. A glowing bolt of force streaks from your open hand, dealing 1d4 damage to one target. MASS CURE Tier 3, priest Duration: Instant Range: Near All allies within near range of you regain 2d6 hit points. MIRROR IMAGE Tier 2, wizard Duration: 5 rounds Range: Self You create a number of illusory duplicates of yourself equal to half your level rounded down (minimum 1). The duplicates surround you and mimic you. Each time a creature attacks you, the attack misses and causes one of the duplicates to evaporate. If all of the illusions have disappeared, the spell ends. MISTY STEP Tier 2, wizard Duration: Instant Range: Self In a puff of smoke, you teleport a near distance to an area you can see.
LAY TO REST Tier 3, priest Duration: Instant Range: Close You instantly send an undead creature you touch to its final afterlife, destroying it utterly. You can target an undead creature of LV 9 or less. LEVITATE Tier 2, wizard Duration: Focus Range: Self You can float a near distance vertically per round on your turn. You can also push against solid objects to move horizontally. LIGHT Tier 1, priest, wizard Duration: 1 hour real time Range: Close One object you touch glows with bright, heatless light, illuminating out to a near distance for 1 hour of real time. LIGHTNING BOLT Tier 3, wizard Duration: Instant Range: Far You shoot a blue-white ray of lightning from your hands, hitting all creatures in a straight line out to a far distance. Creatures struck by the lightning take 3d6 damage. MAGE ARMOR Tier 1, wizard Duration: 10 rounds Range: Self An invisible layer of magical force protects your vitals. Your armor class becomes 14 (18 on a critical spellcasting check) for the spell’s duration.